SavePlaceAsync() is not working

Currently, SavePlaceAsync on games is not working.
Here’s a list of games it’s happening on that I know of:

Expected behavior

Expected:
It works and duplicates a place

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What error are you getting? You’ve provided 0 info here

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Saves the state of the current place. Only works for places that are created with AssetService:CreatePlaceAsync() or which have the API enabled through place settings.

Are these experiences created through AssetService:CreatePlaceAsync()? If not, this function won’t work :cry:

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Hi, I’m not entirely sure about the backend.

It’s not even my games, to be honest.

They’re created using CreatePlaceAsync, but are not saving.

I heard though that apparantly there isn’t any errors.

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it only works half of the time when you spam it

hi hey, i’m the owner of wubby, one of the games mentioned. i’ve done a bit of research and apparently SavePlaceAsync() “works”:

image

it’s returning “true, nil”, as a result of a pcall() call.

apparently, roblox is INDEED saving the place, it’s just not publishing it:

this was 13h ago aprox (before the bug took place):

i’ve tried the spamming solution and it works half of the time. strangely, it has better chances of working on the command bar than in a regular script.

i’ve been using this function for 1.5 years w/o a problem and now it’s suddenly not working,

pls fix this, it’s affecting similar games ultra-negatively and i can’t do anything about it :sob: