Currently, SavePlaceAsync on games is not working.
Here’s a list of games it’s happening on that I know of:
Expected behavior
Expected:
It works and duplicates a place
Currently, SavePlaceAsync on games is not working.
Here’s a list of games it’s happening on that I know of:
Expected behavior
Expected:
It works and duplicates a place
What error are you getting? You’ve provided 0 info here
Saves the state of the current place. Only works for places that are created with AssetService:CreatePlaceAsync() or which have the API enabled through place settings.
Are these experiences created through AssetService:CreatePlaceAsync()? If not, this function won’t work
Hi, I’m not entirely sure about the backend.
It’s not even my games, to be honest.
They’re created using CreatePlaceAsync, but are not saving.
I heard though that apparantly there isn’t any errors.
it only works half of the time when you spam it
hi hey, i’m the owner of wubby, one of the games mentioned. i’ve done a bit of research and apparently SavePlaceAsync()
“works”:
it’s returning “true, nil”, as a result of a pcall()
call.
apparently, roblox is INDEED saving the place, it’s just not publishing it:
this was 13h ago aprox (before the bug took place):
i’ve tried the spamming solution and it works half of the time. strangely, it has better chances of working on the command bar than in a regular script.
i’ve been using this function for 1.5 years w/o a problem and now it’s suddenly not working,
pls fix this, it’s affecting similar games ultra-negatively and i can’t do anything about it