Hi there!
So I’m trying to make a game where you can customize your character and save it. But how can I make it like, if the player teleports into another place, and the outfit that the player has made, will load as the player’s character. For example in Entry point. The player creates a custom character and can play with it in another place. I’m sorry if my wording was a bit strange, but I couldn’t describe it any other way.
Thank you in advance for your answers!
I would make a datastore that saves shirt and pant ID’s from the avatar shop and whenever the player joins you set the shirt- and pantstemplate located in the player’s character to the saved values in the datastore. For accessories i would make a folder in replicated storage or serverstorage where all the accessories are located and save the name of the accessorie in a datastore so whenever the player joins you could easely acces that accessorie
Thanks for your reply, I will definitely try this method.
Is the place related to the game? If so, it would use the same DataStores within the network.
That’s exctly the same thing i have tryed for a cople of month, but i don’t understand how to do this.