Saving a model externally

I just want to ask is there any way you could save models externally and load it later ?

I think games like Pizza Factory Tycoon (By Ultraw) uses this method only to load their pizzas or giving as a tool when we press the proximity prompt

I don’t need any script , just a rough idea would be good for me ! :smiley:

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I think I know what you are asking. You can use the ServerStorage from the main folders and then use a script to copy the part wherever you want to give it.

Ok , but I think ServerStorage works for game only , I’m asking about after the player leaves , then what happens

What do you mean? Are you asking about a backpack save?

Uhhh…No I mean like when you leave , the models save and once you join again , the models loads once again , and having same parts inside it , so how can I save a model , should it be externally or like how ?

Are you asking about how a tycoon saves and loads? I am just asking because your question has a million answers but you only need one.

You can maps, folders, etc by right clixking them in the Explorer, then clikcing Save to Roblox

Fill put all the details then press submit, it will habe its own id

Ya , but let me get more clear , I want so it saves with a script (probably I may be mad) . Can we achieve this ?

Just like lumber tycoon 2 does, It saves each property of everything that is inside the your plot into the game datastore and it loads exactly as saved
It is complex to do but yeah-

I know that can be done using tables , but my question is a little bit different… Idk how to explain more (probably I’m noob)

Ok, so you probably want a tycoon save/load script. As far as I am aware of how Ultraw’s Pizza Factory Tycoon works, you can use Zed’s Tycoon Kit with PlaasBoer’s Zed’s Tycoon Save to play with and understand the system, then build your own based on your preferences. The scripts are easy to understand.

Zed’s Tycoon Kit is for creating a basic tycoon

PlaasBoer’s Zed’s Tycoon Save is for saving the tycoon, stats and also creating rebirths (as an extra).

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Ok , but maybe you’re still unclear , I’m basically talking about , when in Pizza Factory Tycoon you make pizzas , what I think is it would be grouped as a model after you do it , then when you leave what I think is it would save the pizza as model with same ingredients, after you join once again , it loads your pizza as the same model . I want to know is this possible or it’s just my assumption

Obviously, it is possible, but not with models. I can’t really explain to you how it’s done since the devs know what system they used. This is a very complicated system for it to work fast and well as it works in that game. My best bet would be that you have to store the ingredients in a folder in ServerStorage and then when the player makes the pizza, save the pizza into a table (by using the datastore service). Load it when the player rejoins.

Here you also have to work with the visual, not just the data itself. So you have 2 problems in one.


As far as I can tell from the trailer you drag and drop ingredients anywhere onto the pizza. Then according to you it saves the pizza (with the positions of all the ingredients).

So basically exactly like lumber tycoon 2, but instead of a plot you have a pizza.

For pizza’s it would be even easier, you just need to save a list of ingredients. Each ingredient is a string (the type of ingredient), a position and a rotation (or maybe not, I can’t tell from the trailer)