I’m having the same issue with team create. Publishing will work for a while and then it suddenly starts failing to publish
Would be nice if we could invite players (without teamcreate) to test a work in progress version.
This is a good feature! thanks!
but it might be troubke for people with bad internet
We officially turned this flag off temporarily. We are going to patch in a fix and get this turned on next week.
Apologies for the publishing issues, and thank you for the reports!
Now can we get improvements to the version history? :> An official image beside it or ability to have brief descriptions etc
(Note this is now a feature request)
In my opinion the first time you open studio after updates like this you should get a notification of some sort saying that something as crucial as this has been changed. Developers I was working with (myself included) were confused as to why the game wasn’t showing signs of being published with new additions before I came across this post.
The button being changed to ‘Save’ instead of ‘Publish’ in the dialogue box that appears did signify a change however it didn’t seem that meaningful without context or further information. Showing some form of message or information in the future will keep everyone on the same page so they’re aware of changes.
Possibly something like this, but instead it says something like “We’ve made changes to the way publishing places works. Read this DevForum post for more information!” or similar.
Dope, can’t wait to try it out!
At long last I don’t have to publish my games to test them, as someone whose internet is mediocre, this is a blessing.
Helpful update for speeding up my studio publishing!
Wow! I will no longer need to create a special “development” place for my game.
It would be cool if this could also have a “beta users” feature, where certain people i designate as testers can be put into the unpublished version of the game. That would eliminate the need for me to have a whole “testers” group for each of my games.
I hope there will be a “preview” of the thumbnail in the game, where you hit save, in the version log.
As it is still REALLY hard to find back to the exact version you’re looking for.
I remember back when @Merely made his chrome extension.
It was really good.
But once it wasn’t working, i had 0 use for the version control.
As i could never find back to the right version.
As saving underways, or publishing small updates was useless.
Are there plans of a git-like system without using something like Rojo? Or branches like an alpha branch, beta branch, and release branch?
Goodbye “Place must be published to access DataStores” errors!
This is an excellent feature. I will no longer have to clutter up my current published places anymore.
Since this feature has been disabled, I can’t open my game in studio that had an unpublished version (it freezes). I can’t see it archived on the site either. Any word when it’ll come back?
Issue/Solution:
Thank you so much! I can’t stress enough how annoying it was to have a backup place for every single game. Is there any plans for adding features which allows us to see which changes were made to the game (and who made those changes).
We plan to turn this on next Wednesday. I will DM you separately for more information.
I didn’t understand the feature at first, looking at the benefits (it just looked like an alternative for publishing). The details cleared my confusion though!
I’d still rather use git (mostly for offline access), but this is a good alternative.
No, it will not. It just means that you can post your creation to the cloud without actually publishing it.
sometimes it doesn’t autosave and TC is on, which makes me (and probably others) makes others loose a lot of progress. Could someone follow up if that bug has been fixed, or is still waiting to be fixed?
This feature is back on. Let us know if you have any additional feedback or issues!