Saving Model Customizations

Hello, I was wondering is it possible to script so that the player can customize a model (Colors, Add-ons, Auras, etc.) in the lobby and when they join the actual game which will teleport them to another game separate from the lobby they can use that same model as, for example a car?

after you allow the players to set these customizations, save their choices in a data store.
next, when your teleporting them to the new game, use TeleportData to pass the saved data,
and then load the customizations from the data which was passed

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