What is the best way to use module scripts to save player data?
I’m creating a game where the player acquires a kind of muscle memory, where each gym exercise he does is added to the respective equipment value. What’s the best way to save these values and then get them again to be able to multiply?
note that in this script I am using powermultiplier, but this value will be replaced later by the respective value of each exercise as the player executes each one.