Hello!
I found this script in roblox hub developper to save players datas but I don’t know how to add a value to Money and Experience and how to get value of experience and money. There are not error in scrpt analysis. Can you help me please?
-- Set up table to return to any script that requires this module script
local PlayerStatManager = {}
local DataStoreService = game:GetService("DataStoreService")
local playerData = DataStoreService:GetDataStore("PlayerData")
-- Table to hold player information for the current session
local sessionData = {}
local AUTOSAVE_INTERVAL = 60
-- Function that other scripts can call to change a player's stats
function PlayerStatManager:ChangeStat(player, statName, value)
local playerUserId = "Player_" .. player.UserId
assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match")
if typeof(sessionData[playerUserId][statName]) == "number" then
sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
else
sessionData[playerUserId][statName] = value
end
end
-- Function to add player to the "sessionData" table
local function setupPlayerData(player)
local playerUserId = "Player_" .. player.UserId
local success, data = pcall(function()
return playerData:GetAsync(playerUserId)
end)
if success then
if data then
-- Data exists for this player
sessionData[playerUserId] = data
else
-- Data store is working, but no current data for this player
sessionData[playerUserId] = {Money=0, Experience=0}
end
else
warn("Cannot access data store for player!")
end
end
-- Function to save player's data
local function savePlayerData(playerUserId)
if sessionData[playerUserId] then
local tries = 0
local success
repeat
tries = tries + 1
success = pcall(function()
playerData:SetAsync(playerUserId, sessionData[playerUserId])
end)
if not success then wait(1) end
until tries == 3 or success
if not success then
warn("Cannot save data for player!")
end
end
end
-- Function to save player data on exit
local function saveOnExit(player)
local playerUserId = "Player_" .. player.UserId
savePlayerData(playerUserId)
end
-- Function to periodically save player data
local function autoSave()
while wait(AUTOSAVE_INTERVAL) do
for playerUserId, data in pairs(sessionData) do
savePlayerData(playerUserId)
end
end
end
-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)
-- Connect "saveOnExit()" function to "PlayerRemoving" event
game.Players.PlayerRemoving:Connect(saveOnExit)
-- Start running "autoSave()" function in the background
spawn(autoSave)
return PlayerStatManager