It lets you save textures and Surface Appearance (PBR) into studio easily and insert / remove them anytime. However Surface Appearances can only save for the current session meaning if you leave studio the Surface Appearances does not save.
. Removing and adding textures (one side)
. Saving Textures and Surface Appearances
Press the + button. Select a Texture / Surface Appearance in the explorer then press save. Slot names for Surface Appearance is optional.
. Removing and Inserting Textures
. Removing and Inserting Textures (selection)
Sorry if the thumbnail is bad or the video resolution is garbage. My PC is trash.
It adds the textures to every single faces in a click. If you were to select your own textures from the toolbox it takes more time. Getting things from the toolbox is annoying for me personally because I have publish over 30+ private models and they all have really stupid names and I’m too lazy to delete them 1 by 1.
This is amazing! A cool feature (Unless you already have it) would be a setting that would wrap the part in the texture or surface appearance, which would make texturing parts very fast and simple.
What do you mean by wrapping the part within the texture / surface appearance? It replaces the textures within the base part to the new texture (destroy)
I mean cover the part in the texture you selected with your plug in, so that you don’t have to click every side to replace the texture. I’m not sure if this is already a feature.
I’m currently making so that the plugin can insert / remove only one side, and Clear / insert game.Selection:Get() but yes I will work on that after I get that done.