Savior vs Destructor Devlog #5

I finally finished the first map for the game. It felt like homework making it but I’m pretty satisfied with what I created, and I think a lot of people will like it.

Before I actually reveal the map, I mentioned in the previous devlog that I was making a cool hammer as the nightmare special weapon, and I finished it! It looks pretty cool in my opinion.

Note: the following image that shows the hammer also shows just a small bit of the new map. Not much, but a tad little.

hammer_photo

It comes with a nice little pound effect. I probably could’ve made it better, by adding puff particles or something, but I’m keeping it basic since it’s a starter weapon.

Now for the map. I decided to be a little creative with the theme of the map, so it’s not a map theme I’ve seen at all on Roblox.

Click here to see the map.

The map is called Cellspace. Pretty neat name, huh?

The theme of the map is space, but it also has the theme of a cell, like a human cell, with a nucleus and all that jazz. I put in stuff you’d see in a cell, like a cell membrane (In the map, it’s a border with a line animation coming out of it), cytoplasm (the blue water stuff), and other things like lysosomes and mitochondria.

I won’t lie, the map wasn’t that fun to make. Building is not my strong suit and it bores me. Scripting is where it’s at.

I wanted to sketch out the layout of the map on paper, and that’s what I did. Originally, everything was gonna be more spread out, and there was gonna be a few more structures in the map, but it felt pretty slow to get from point a to point b, so I pushed everything together, and it was much better. I think this map will be fun for both normal mode and target mode.

I also converted everything used for rounds into packages. Hooray! If you want to test out the game so far, you can do so here. The teleporter in the starting place takes you to the new map. I’d love feedback on both the new map and the gameplay itself!

Now that I made the first map, I’ll probably make some of the hub UI showing the player’s stats. I probably won’t build anything in the hub, just the UI. I’ll then see what I should do from there. I’m also open to any suggestions for the game’s name by the way, because I’m not sure what it should be. I’m also getting more and more demotivated every day, mostly because I have another project idea in mind and I kinda want to make the other idea instead, but I’ll try my best to stay on this game.

dang dude how has your game not blown up yet? This is literally front page material right here

Also dude if your getting demotivated take a break and just work on something else for a little bit; if you come back to this game then it was meant to be; if you dont then move on

simple

1 Like

That’s so cool!!! Keep up the good work! men I wish I can make like that! :star:

But yeah, Thank you for reading this, I hope you love or like this comment, have a nice day! :white_heart: :happy3:

Dude looks good gameplay is a bit bland sometimes but also cause i didnt play with other people lol also if you need help with building i can help with that if you want

To be honest the character looks like you put so much effort on it, but the map in my opinion is a little bland. It would be a good outline for a map but I say, just give it a little more detail. For example, low poly houses usually have bricks on the outside, so it looks better. I’m not saying change the map, but just give it a little more detail. Like broken stuff from the destructor. Maybe connect a line from the orange orb to the wall, to signal its power.

Like this
image
The main power is in the center like the orb. But there is tube connecting from it and tubes inside the walls to show the energy transfer. Maybe for the second picture, there is little lights or cents or even panels that control something

This among us scene show a good example of detail for the walls.


Keep up the nice work

Also if you really want to work on that idea, then do it. You have to be happy of when you develop.