This sounds awesome! Quick question though, what’s stopping someone from running around impersonating another person? I wouldn’t like someone going by the name TigerValdos running around insulting people.
Is it possible for us to see a feature so developers can opt-in to disable people using their usernames? Without this, small developers and even staff for popular games could be impersonated and cause many issues.
Thank you so much! I can finally be called Macaw instead of M_caw. The username pool has shrunken considerably, and most favorably names have been taken. I’m so glad that this long-needed feature has been introduced- gone are the days of name sniping when you can call yourself whatever you want!
As a question, will our display name be required to be alphanumeric like our username, and will emojis be allowed? You mention unicode characters.
Say I want to call myself 金刚鹦鹉 or მაკაო or الببغاء. Will I have the ability to do so? This would ensure Roblox becomes even more international, and would make non-English speakers more comfortable on the site. Would love to see this.
Regardless, I cannot wait to be called Macaw in-game. Say goodbye to hacky username snipes and whatnot or paying Robux- your imagination is limitless!
Thank you Roblox! I have been waiting to use AstraX2 but some random account that’s inactive uses it. This system will allow me to use it properly! Thanks!
Also, will the player search window be able to go by display name or account name?
What’s to stop me from impersonating others with my display name, for example, setting it to builderman or Shedletsky, etc. Will display names always show up as for example builderman@TayIorRobinson?
Plus, will we ever be able to change our display color, for example allowing me to choose red for my name to be displayed rather than yellow?
Edit: after some digging it seems that using display names in chat is a setting in the client’s ChatSettings, and then enable it seperately for private messages.
I hardcoded my DisplayName in the chat scripts and it just, uses your display name.
Also, if your playername is ambiguous, and you try to message, you get an error message.
The colour is based on both your username and your display name.
Are there any plans on updating the filter to allow more names after this is released?
for example, my first name Bailey is almost always filtered
This feature is a good way to lower friction on the sign-up page. The community will for sure complain about this, but in the long term, I feel like it’s a good thing.
Not a fan whatsoever. I can see this being abused, easily.
I love this idea! Thank you so much ROBLOX! Now instead of having my username displayed as Donzee_Boi, its Donzee Boi! Thank you so much!
Maybe you should do twice every 7 days - what if I make a typo, Im stuck with that display name for a week. Otherwise else this is amazing! Thank you so much for this feature!
You guys keep rolling out more and more amazing stuff!
Whats the ETA? Will it be out for beta users first or rolled out to everyone at one time?
When will it 100% be out by? Around when?
Lastly, you said usernames will start having an @. Does that mean Player.Name will be @username or username? A lot of code will have to be updated otherwise.
Woah, this is so cool! I hope that the normal username is still shown somewhere on your profile, similar to Twitter’s UI kinda.
Will this feature be avaliable to Beta Testers sooner than it is to the community?
Devs should probably get the option to enable/disable display names per game.
…And hopefully Roblox publishes a “Replace All” function in studio so I won’t have to sift through hundreds of lines just to show display names instead of usernames.
I think this will be quite confusing to show it in game, what if players have the same nickname? Although this is a nice feature to roll out it will be quite confusing to identify players in game. I feel as if this feature will be abused to impersonate others, ex: scams, and more. Will there be a feature to opt-out of seeing user’s display name in game?
If we change our display name, will there be something like “Past Display Names” like how there is with usernames?
This is one of the best small update anyone could’ve asked for the only one I can’t understand is this:
- Currently, you are limited to changing Display Names once every 7 days.
Why does this have to be 7 days? Is there a problem if it was less than 7?
I am very curious to know how this will work with in-game abuse reporting from regular players.
Say I have 6 players in game with display name of Fred. One Fred is spamming profanity in chat, bypassing the filter. How do I know which Fred to report? The chat shows only display names.
How does a regular player know which Fred to click on to report?
Heres my thoughts and questions.
1 - This seems like it could be a good update although the only thing that worries me is the amount of impersonation and trolling.
2 - Will there be a setting to switch between the Display name and our Default roblox name in-game? Or will that be something us developers will have to do.
- How much will this affect impersonation
- Are multiple users able to have the same display name? and if so will they all be able to join the same game?
Answers
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Impersonation will be at high levels I presume for awhile although it shouldn’t be much of an issue for most creators using custom systems.
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Yes multiple users will be able to join the same game with the same exact display name.
I’m just afraid of old games which use older admin scripts. Won’t they be vulnerable to people changing their displayname to the owner’s username and thus gaining admin commands?
I presume this means that multiple players in the same server can have the same Display Name; I have one primary question in regards to this.
Does the display name take priority over the username when players send messages in chat? If so, how will we distinguish which player is sending each message from a player’s perspective? This could be extremely problematic for popular players on the platform if loads of players join their game with the same display name.