Say hello to the new Lua dragger (Beta)

A feature I never thought I wanted, but fixes issues I’ve always dealt with without thinking it would ever be fixed so ignored it. Thanks, it all looks good on paper, I’ll have to see in practice soon :slight_smile:

3 Likes

The mouse icon shouldn’t be a dragger when there is nothing to drag

https://i.gyazo.com/0921a6560657af77f10a9912f32df520.mp4

28 Likes

Will we able to set the snapping to the thousands? I know this wouldn’t be used much but it gets annoying to precisely position individual parts by the properties.

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Part of the goal of the new snapping functionality is to avoid having to care about manual numeric positioning in most cases.

If you’re just working on something very very small, a better workflow might be to create the object at 8x scale (or any power of two, so that there’s minimal floating point error when you scale it) and then scale the whole model down when you’re finished with it.

The reason being that the engine in general is not designed to play nice with very small objects, so even if we changed the limit on the grid snapping, it wouldn’t fix as much as you would hope.

5 Likes

This is too good to be true; is it an April Fool’s joke? :thinking:

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https://gyazo.com/26f6a71b09e025ff359d9449a9d9eefc

For some reason, whenever i want to scale X, it scales Z, and vice versa. However, Y works fine.

8 Likes


Attachments can still be moved in the new dragger, but they can no longer be rotated, is there a reason for this, or is it something that just hasn’t been added yet?

Aside from that, I really like the update

8 Likes

Is the transform tool being removed, or converted to Lua?

Yes, I use (and like) the transform tool.

7 Likes

This is awesome! Makes some fine tuning a lot less frustrating and massively improves the quality of life for building. I feel like this will help improve efficiency quite a bit and prevent some ragequits from happening :wink:

3 Likes

amazing - this improves everything! so happy to see this.

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I tested it, and it was actually really amazing! I’d say the only problem so far for me would be the performance at the moment. It’s really been very jittery and in general, too slow for me to use for now.

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This is a fantastic update! You really impressed me with this. 10/10 <3

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OMG my heart.
This is just ART.
Finally!

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Well, I’m not a builder, but this makes me so happy. All of the positioning and other stuff related to this stopped me from trying to build, but this literally makes it 100x easier.

1 Like

This is neat! There are a few things I’d request:

  • Adjustable handle size
  • Adjustable selection box thickness, or provide an alternative to selection boxes

By the way, it looks like everything in Roblox Studio is going to be “luafied”. I wonder if the Explorer and properties tab will be luafied as well…

Edit: I don’t think global/local space has been added to the lua draggers yet… Please add them when they officially come out!
Edit: It actually has been added, it just doesn’t appear when you do right click.

10 Likes

This new feature is very exciting. It gives us a lot more accessibility and allows us to do a lot more with the building features. I think users are going to use these features for some really good builds!

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Finally…

The banes of my Roblox existence have been fixed…

Thank you!

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Noticed a few bugs when resizing as shown in the video attached.robloxapp-20200402-1608315.wmv (528.8 KB)

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Didn’t realise Studio didn’t show my mouse; basically when resizing, it resizes on the perpendicular axis. I have also noticed parts automatically resize themselves upon dragging.

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I just had this weird bug happen to me where my cursor is now stuck as the grabbing one (the hand thing).

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