Scale properties on HumanoidDescription causes unexpected Accessory Attachment Positions

I’ve noticed that when I update the scale properties (DepthScale, HeadScale, HeightScale, and WidthScale) of HumanoidDescription to values greater than 5 (500%), the accessory attachments positions become misaligned unexpectedly. This issue does not arise within the studio.

To reproduce this, create a script to StarterCharacterScripts, run outside from Studio.

task.wait(3)

local humanoid = script.Parent:FindFirstChildOfClass("Humanoid")
local humanoidDescription = humanoid:GetAppliedDescription()

humanoidDescription.DepthScale *= 10
humanoidDescription.HeadScale *= 10
humanoidDescription.HeightScale *= 10
humanoidDescription.WidthScale *= 10

humanoid:ApplyDescription(humanoidDescription)

System: 11th Gen Intel(R) Core™ i7-11700K @ 3.60GHz | NVIDIA GeForce RTX 3060 Ti.

Expected behavior

I expect that the accessory attachment positions will keep the alignment that occurs in Studio.

Thanks for your report, we are investigating the issue.

We have turned off the change that caused this issue. It should be fixed now.

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