Scale Welded Parts to Player based off of their package and body proportions - R15

Hello to all who read this, I have been making a Wristband System for a game, and the Wristband welds directly to the players Left Hand.

The problem is if someone with a different package or different body scaling joins the wristband will look awkward and not how it is supposed to look. If someone could help that would be amazing!

What it is supposed to look like:

Wristband`1

What is looks like with a different package:

I am unsure if using the ROBLOX Accessory system will fix this or not, as I have read up on it, but it does not mention scaling.

You might just want to turn everyone’s avatar into a R15 Blocky version of them HumanoidDescription | Documentation - Roblox Creator Hub

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Part of the game is the ability to customize your character. So, I don’t think this is an option.

First change the humanoid desc, and then you can customize the character. (unless an option for customization includes changing the body of the player)

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You could make a few different wristband shapes for the most common packages then detect if which one they’re wearing. You could also just scale the block wristband for different packages or change the mesh shape to a circle and re-align it.

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I will have a try with this, I’ll keep you updated.

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