Scale/Offset Text Size

Font sizes/text sizes should be more customizable rather than being limited to 100. Text scaled doesn’t really help to the situation that much as it can often problems and confusion for example: Getting the smooth material effect - #9 by 3rdhoan123

Allowing two “properties”, text scale/text offset (like UI Elements) can allow for more stretch-ability and no reliance on hacky methods with offset. Even if the text becomes blurry from being too large, it can allow us to better utilize it.

Many people have to rely on doing the same thing by importing images of text in a tedious fashion just to get a reasonable “TextScaled” property to work on it.

Without this, it requires us to do tedious scripting which could eat up performance if there are many textlabels/ui elements that require it. Having this may increase performance in some games and allow for more creativity.

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