Scaling a Truss performs "Move" action

Normally I’d put this in bug reports, however I’m just a Member and I want to see solutions first before I come to the conclusion that it is a bug.

I’m trying to build my game and incorporate TrussParts to enhance the gameplay. It turns out that my truss is not scaling, however performing the same action as if I were to move it. You can also see the red cylinder of the Scale interface move towards the Truss as if it was getting smaller.

I edited the transparency of another part to simulate the issue.

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If you press Shift while scaling it, it will change the whole size. I’m not sure if you’ve used cylinders before, but they behave the same way.

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Pretty cool to know, thank you for telling me that.

However I’m still wondering why scaling a specific side doesn’t work - I’ve done it before.

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Actually I just inserted a truss part into workspace to test it. If you scale it enough, it will change size in the same direction.

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Doesn’t happen for me.

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https://gyazo.com/022983076f49b930d9a2073d08ff1b64

There is really no issue with that, however when you attempt to scale inwards on one side nothing happens. The thickness of the Truss is supposed to decrease.

You can use a mesh truss part to do that

I could, but I don’t necessarily need to. I’ve scaled a Truss on one side before, and I should be able to do it again. I just need to identify the issue.

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Roblox truss parts are a little strange. As far as i know, it is impossible to get them to scale like that. Unless you want to make your own truss, you’re gonig to have to copy and past the truss and move it yourself.

Hope this helps.

I think it’s sized manually in the properties, by for example, 2x2x2.

Actually, a truss is a known group model made and mostly seen in obbies. Well yea, scaling it on the side will result in something as if its moving.

It looks like a union, which unfortunately works the same way as for group models when scaling

Pick the top scale part and scale it from there.

That’s the only option that works for this problem.

Hope this helps bro.:+1:

This is a bug with the new Lua-based Studio drag tool. It does not respect trusses’ resize increment.

You can sort of fix this by going to the ribbon at the top and setting the resize increment to 2 studs, or changing the truss’s Size property manually.

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So far, the truss can only be at least one tier. If you scale it down even smaller than one tier, that isn’t going to work. On the other hand, as @JollyGameCrazy stated, truss mesh parts do exist. Trusses are quite weird, and this is one of the reasons of why I don’t use them at all.