I am using this code to scale a custom character
local function ScaleModel(model, scale)
local partsToScale = model:GetChildren()
for i=1, #partsToScale do
if partsToScale[i]:IsA("Basepart") or partsToScale[i]:IsA("MeshPart") or partsToScale[i]:IsA("Union") then
partsToScale[i].Size *= scale
end
end
end
script.Parent.MouseButton1Click:Connect(function()
print("Clicked")
local pl = script:FindFirstAncestor("PlayerGui").Parent
local char = pl.Character
ScaleModel(char, 1.1)
print("Scaled")
end)
The character is not an r15, neither r6, as you can see in the video. It consists mostly of meshparts, rigged together mostly with motor6Ds.
Here’s what happens when scaling
How can I avoid this and scale it normally?