I am currently developing a flight simulator, and due to the large map size the whole game is 20x smaller than real life (my scaling: 1 stud = 1 foot). Because of this, the player will be 20x bigger than intended.
I have a couple of questions:
How do I scale down the player so that they can play the game as if the game was scaled normally? I know this is possible because Pilot Training Flight Simulator has done this and it isn’t noticable at all.
How can I edit the game so that it looks like the normal size? This would be very helpful because then I could edit in the normal amount of detail that I normally do.
Do any of you know how I can do these things? Thanks!
That’s not too good of an option either, because for every edit I would have to keep scaling it, which could get a bit messy with the systems I am planning to implement. Thanks for your suggestions though
I’m not sure if there is anyway you could do this. I found one of the only post that talks about camera size but it’s a feature that someone wants to add. But the replies says otherwise.
Unless there is something I missed or there is a new feature
Edit: you can always scale down the player in-game to make it so the buildings are larger than you, however I’m not sure about the studio camera itself.
I already know my usual scaling methods. I use a scale of 1 stud = 1 foot, meaning that the average roblox character is around 1.5m tall. With this scaling, 20 studs would be around 6m.