Hello! So I’m working on a project that makes use of miniature R6 characters. Everything else works fine, except for the walking animation. The walking animation is quite wonky in the way of the right leg not appearing attached to the leg.
This was first experienced on the base walking animation, so I made my own animation for walking using this exact mesh and rig. The issue persisted. Using the RigEdit plugin, you can see that there are no issues with the rig itself.