Scaling problem with gui frame

So basically I have a bunch of buttons on the side screen of my game, they are all grouped up in a frame, all are size scale, all have a constraint and all elements have 0.5, 0.5 anchor point and for some reason the ui just won’t stay on the right side of the screen!

Example of how I want it:

How it is on mobile:

How it is when the screen gets squashed:


This is the Ui in the workspace:
image

Does anybody know any solutions?

Hello, you could try putting the anchor point to 0.5 on the y axis and to 0 or 1 on the x axis for it to be on the side of the edge of the screen and then update their position to be the same as before.

image

Hope this helps!

Thank you, it worked when I set the x anchor point value to 1

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