Scaling the avatar down breaks facial animations in Dynamic Heads

Since today, at 18:00 GMT+1 (At least that was the time I started noticing the issue), when scaling the avatar down, the facial expressions started breaking as if the facial joints weren’t repositioning correctly. I didn’t restart studio, I merely started a new test and began noticing the issue. This becomes especially noticeable when using the eye sliders.
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Expected behavior

Scaling down the avatar hasn’t given any issues before this, the avatar looked just as if it was on its default size state back then, without any differences being noticeable, and that’s what should still be happening.

[UPDATE]
After further testing, it seems like this also happens in the game client, even for games saved before this began to happen. Scaling the avatar both up or down will cause this issue, no matter the scaling factor, as long as it is different to 1.0. This can easily be made noticeable by setting a humanoid to 0.5 or 2.0 in its scale, and modifying the Head.FaceControls properties in the Studio editor itself (Especially noticeable on the eyes)

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Thanks for the report! We’ll follow up when there’s any update on the issue.

Hello, I forgot to update this thread and mention that this issue was fixed around Wednesday of the past week somehow, but it hadn’t gotten any attention. By the time, I thought the issue was acknowledged and solved “under the hood”.