As seen in the video, all of the buttons stay the same size whether the Roblox window is resized vertically or horizontally. I’m not sure if this would require scripting or if this is achievable within the properties of the UI.
I’ve tried making both the position and size of the buttons offset; however, I was not able to get it to scale with all devices.
Could you provide further detail on how this would help? I’ve had this plugin for years and I don’t believe it has the capability to do what I’m talking about with offset but still scaling on all devices.
but it wouldn’t be as good as the one shown in the video, probably. but it works, I guess. You just have to see what works and what doesn’t. From my personal experience, it’s good enough for me.
This is what I tried originally, except it does not scale for all devices. I want it to be offset in the video I sent but act like that for all screen sizes. So for example, the buttons on a larger screen computer would be larger than the buttons on a smaller computer while still having the offset properties.
This is what it does if I use the plugin for a constraint.
Like I said, this is not what I am going for. If you look back at the video I sent originally, it does not change the size of the buttons. However, if I use entirely offset, then the buttons will be too large for some devices, such as small screen laptops.