I’m currentley making a “dueling” type game, and I need a way to scale the gold / xp earned after every duel. The required amount of XP per level scales exponentially, while the prices of items stay the same.
How do I scale the XP earned fairly, and should I use a static rate of Gold / Game?
(In case you’re wondering, the formula for xp required per level is newXpRequirement = oldXpRequirement + (oldXpRequirement / 10)
It’s up to you to experiment with; there’s no clear answer for this.
As an example that was mentioned earlier, here’s Minecraft’s levelling scale (sourced from the Minecraft Wiki)