Schedule Publishing

As a Roblox developer, it is currently too hard to sync up publishing times with game events.


screenshot of DTI game event for context. Imagine if I owned DTI, I could just set up the publish to occur exactly at this time

Roblox has game events which are great for communicating game updates. This allows for better planning on the player’s part, but still requires manual publishing at that promised time. Ideally, the game would be in a stable state prior to publishing, and a scheduled publish would allow for game events to perfectly sync with actual updates. To further streamline this, see my other feature requests to allow more automation with scheduling in general:
Game Alerts - be alerted when major ccu drops or error rate increases occur.
Publish All - allow bulk publishing of places while keeping the same behavior of individual publishes.

If Roblox is able to address this issue, it would improve my development experience because publishing is already a stressful time, and having this process automated would free up time to help monitor the publishing rather than actively participating in it. It would also make me more confident in the times I provide in the event system.

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Why don’t you use Configs, setup a datetime key to execute the event then publish ahead of time - this would be very syncronized.

This also sets it up so you don’t have to do a Migrate all Servers and lose people or have eventual consisitency as new servers startup with the new code

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thank you for the response!

I would suggest to perhaps make some learning docs about this. I think it’s a powerful concept but a bit complex to set up.

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