Scheduling Changes to Experience Detail Pages

The Problem

In the modern era of live ops events, experiences undergo frequent changes. It is not uncommon to see temporary icons like this on the front page:

In-game, these events are typically automatic and load new assets in after a global countdown hits zero, requiring zero work from the developer when the event goes live. On the web end, however, you cannot automate or schedule any changes and must perform them live. Some updates go live late at night and developers in odd time zones are not typically awake during peak hours when these events are typically scheduled.

The Solution

The settings page of an experience should include a tab to schedule temporary changes to descriptions, icons, and thumbnails for a game and allow you to repeat these changes on a schedule.

Use Cases/Examples

  1. Changing the icon of a game to a timer for a live ops event and not having to manually update the icon yourself every hour (see image 1)
  2. A game that grants 2x XP on the weekends automatically changing its name on loop each Saturday at 12:00 AM to add the prefix “(2x XP)” without requiring the developer to stay up late
  3. A winter thumbnail being automatically uploaded on December 1st and automatically reverted on February 1st without the developer needing to set a reminder to do so manually.
4 Likes

can Roblox just add a GameUpdateScheduler service so they can do all the thumbnail work for us.

I would love the ability to update my game’s description/thumbnail/logo as a scheduled change. Sometimes my updates are super early in the morning for my timezone to account for Aussies logging in after school. Having to wake up at the crack of dawn to update my game’s thumbnail is a nuisance (and I suppose a first-world problem too haha). The option to schedule updates to the website would be lovely.

1 Like