Inspiration from the templar knights (obviously)
Made with blender and substance painter
This is pretty cool. Personally, I wouldnât put the neon paint but itâs Sci-fi so itâs only fitting. Well done
Looks okay, its way to flat and doesnt have any contrast to show off the details exept the neons, the armor itself looks like just rectangles with red neons n it, with no detail other than that, the helmet looks good from the front but there are way to much neons on the back.
Overall I would give it a 4/10
remove the blood stain and scratch thingy, it didnât fit with sci-fi in my opinion
I guess I didnât give too much context in this post. In the game, the player is fighting off âdemonsâ per say, so I thought the scratches and blood fit well with the demon theme.
The idea and concept is there, but there just isnât enough detail to gather it all together.
The neon patterns work with the aesthetic, but itâs a little overbearing. The lack of layering makes it look like heâs wearing just plainclothes with an absurd amount of neon. I suggest adding a more âknightâ feeling to it outside of the helmet. (e.g. chainmail, chest plates, shoulder plates, PLATES)
Iâm not the best at making helmets, but I like its overall design. Itâs, similarly to the clothes, a little flat and doesnât really reflect the idea of a knight, and more of just a mask. Iâd suggest keeping to the original shape of what a knight templarâs original helmet design should be, even if it means sacrificing some of the shape of the roblox head youâre trying to preserve. You can easily make up for that lack of mass with bigger armor.
Otherwise, you seem pretty new to modeling, and itâs nonetheless still a good piece of work. I hope my feedback was able to help you, and keep it up!
My overall rating would be 5/10