Hello, I am making an SCP styled game and I would appreciate any feedback/suggestions for this hallway, made for the containment zones.
Maybe a strip of colour along the bottom or middle to indicate the different sections? or some assets like crates scattered around; these could also be good for cover if you intend to have weapons which I’m assuming it would.
good design and depth, but very black so concerned for low-light areas. turning up the brightness for screens like mine doesn’t help make things more visible, i just have a brighter black screen.
It looks neat but personally i think it needs a bit more color init.
this looks like heavy containment or underground parts of a facility, maybe even the entrance to the Old Man’s chamber (which would explain the lack of… anything) I would put some decorations on the floor or use more colors
Nothing to complain about, this is simply brilliant. You can try making it more realistic, but it already is.
It already looks great but it lacks color, so you could add some spinning red alarms or something like that. But I personally think that the lack of color suits the whole vibe of a game likes this.
Appreciate all the feedback! I’ll add props, other small assets, and some color to it.
I’m planning on making this the heavy containment zone hallway, & the whole facility is underground. The other containment zones (moderate & light) will have less security. For example, The amount of supports will be lessened and there will be more concrete instead of almost entirely metal. I may also add maintenance closets & control rooms here & there.
If this is what an animator can do then I am screwed. AMAZING work.