For my first post here, I wanted to ask for feedback and ideas for a hallway in an SCP game I’m working on, as it looks kinda empty. Currently, the doors on the left lead to the restrooms and the security department spawn, while the door on the right leads to the Heavy Containment Zone checkpoint.
Any and all feedback are appreciated!
Overall, the walls ad doors look fine. The placements of the pipes are off and don’t make a lot of sense. Maybe try varying the sizes of the pipes. The lights just aren’t great. They look like neon blocks, try adding a bit of transparency to decrease the neon look since it’s overpowering.
I suggest adding more detail/decoration to the ceiling and fixing up the lights, they just look like blocks currently. You could add things like trusses, supports, tiles and just overall a unique design to the ceiling to make it less boring. The pipes seem a bit too big; however, they look like they’ll fit in if scaled down a bit. Hope this helps and good luck!