August 1st, 2020.
- Fixed camera issue when you die. Humanoid.Died() ftw!
- Fixed issue with camera MaxDistanceZoom sometimes not updating.
- Finally changed some lighting. Looks a lot more spookier now.
July 5th, 2020.
- Inventory system in the works. UI design in progress.
- Fixed issue with map templates colliding with each other during map generation.
May 18th, 2020.
- Base module created, minor functions and checks added for the game.
- Changes to the SCPs health, re-considering weaponry damage too.
- Fixed issue with RaycastWithIgnoreList().
May 15th, 2020.
- Rigged some SCPs, ready for animation.
- Core module in development.
- Changed lightning to adjust to genre setting.
- Fixed issue with animation priorities.