Updates after 2/1/2020 will be listed here.
2022
Update v1.5
Added
- Revived the changelog on Developer Forum, starting from v1.5.
- Instance culling system (experimental).
- Not to be confused with StreamingEnabled.
- Unloads areas that the player is not in, which should provide huge boosts to framerates.
- Optimized collision geometry and a little bit of part count.
- FE Gun Kit (thienbao2109’s version).
- MP5SD.
- Glock 18.
- USP Match.
- Tooltips for some items.
- New weapon models.
- New weapon sounds.
- Class-Ds and Foundation personnel can now earn money from cleaning stains up.
- The amount depends on how long the stain takes to clean up.
- Internal Security Department and Intelligence Agency teams.
- Being in the SCPF team won’t give you ISD/IA tools.
- Elevator buttons based on SCP:CB v1.3.10.
- In-game menu.
- Both the Team Select and Shop have been moved to the menu.
- Settings.
- Part Shadows: Enables shadows for all parts.
- Light Shadows: Enables shadows for all lights.
- Volumetric Light Beams: Enables fake volumetric lighting.
- Name Tags: Shows name tags on players and NPCs.
- Smooth Ambience Transition: When entering a zone, the ambience will transition smoothly.
- Mute Ambience: Mutes zone ambience.
- Mute PA System: Mutes all PA System announcements.
- Instance Culling Rate: Change the rate of instance culling updates.
- 3 new blast door open/close sounds.
- Elevator music.
- Trash can use sound.
- Button push animation.
- Keycard slide animation.
- Mopping animation.
- Interaction prompts for a lot of things.
- SCP:CB-style camera perspective for keypad doors. [TODO]
- Physically-moving elevators. [WIP]
Changed
- Upgraded the door scripts to SCP Door Kit v3, bringing huge technical improvements.
- Elevators now use PrismaticConstraint for physical movement.
- Stain mechanics.
- Document interactions are now fully handled by the client.
- Improved the Class-D/E clothing applier.
- Improved the money system.
- Optimized the payday system. Now it doesn’t spawn a while loop for every player that joins.
- Money is now capped at $9,999,999.
- Increased the amount of money you receive per payday.
- Increased the prices of Cafeteria items to compensate for the higher pay.
- Music zones now run on JToH Music System v1.22.2.
- Changed the starting weapons for MTF units.
- Changed the starting weapons for ISD personnel.
- Changed the starting weapons for IA personnel.
- Changed the starting weapons for CI raiders.
- Renamed the suppressed USP to “USP Tactical.”
- Rebalanced weapon stats.
- P90: 12 Damage | 900 RPM
- M4A1: 13 Damage | 780 RPM
- HK416: 13 Damage | 850 RPM
- ACR: 15 Damage | 700 RPM
- G36C: 13 Damage | 750 RPM
- Vector: 17 Damage | 1200 RPM
- MP5SD: 15 Damage | 800 RPM
- G17: 15 Damage | 400 RPM
- G18: 15 Damage | 1100 RPM
- USP Match: 17 Damage | 350 RPM
- USP Tactical: 17 Damage | 350 RPM
- Radios no longer turn off when unequipped.
- The Cafeteria Salesman now has a canon name and rank.
- Window Barriers have been renamed to “shutters.”
- Gate B Control Room shutters are now interactable.
- SCP-019 Chamber’s incinerator button screen no longer changes colors when activated.
- Buttons no longer look like they’re always pushed.
- Updated the cell door to have regular open/close sounds.
- Updated the blast door to have a darker base color and 3 new open/close sounds.
- Updated the swinging door to look slightly more accurate to the original material and have a proper handle. [TODO]
- Updated the shutter to have an actual texture and a open/close sound.
- Improved the loading dock door’s animations.
- Corrected the team order on the leaderboard.
- Updated the name tag’s appearance.
- The radio GUI now appears for Foundation personnel on spawn.
- Toggling the radio GUI is now done with a button instead of a keybind, which should be mobile-friendly.
- Updated the appearance of main GUIs (Team Select, Shop, Money Count, etc) to have a better consistent style.
- Lockers, shutters, and airlocks now run on SCP Door Kit v3. [WIP]
Removed
- Advanced Combat System.
- M240B.
- M249.
- MP5.
- ACR suppressor.
- Vector suppressor.
- MD Scalpel.
- Custom interaction system (used by Mop, Wrench, Hammer, etc). [TODO]
- Level 0 personnel no longer start with a mop.
- ClickDetectors for a lot of things. [WIP]
- Keycard elevators.
- Keypad elevators.
- SCPs can no longer open doors. [WIP]
- Damage System for doors.
- Breaking glass.
2020
Update 7.1.2020
- Added SCP-008
- Added SCP-058
- Added SCP-217
- Added SCP-352
- Added SCP-457
- Changed Entrance Zone subfloor floor textures and walls
- Revamped Light Containment Zone subfloor
- Finished Heavy Containment Zone subfloor
- Fixed Security Room 01 microphone showing messages after saying "/e "
Update 6.22.2020
- Added SCP-075
- Added SCP-469
- Added SCP-500
- Added Warhead Silo
- Some progress on the Heavy Containment Zone part of the subfloor
- Documents can be interacted with
Update 6.6.2020
- Added SCP-017
- Added SCP-035
- Vending machines can be interacted with
- Removed some redundant lights at checkpoints
Update 5.23.2020
- Added SCP-049
- Added SCP-101
- Added SCP-207
- Added SCP-966
- Viewing cameras now hides NVG and helmet GUIs
- Minor part count optimizations
Update 5.16.2020
- Added SCP-173
- Added SCP-1500
- Dropping SCP-989-2 now causes a cloud to form around its user
- Mops can now clean stuff (currently only at SCP-173’s chamber and Motor Pool A-1/Depot 02-A1)
- Added USP-S to Chaos Insurgency team
Update 5.12.2020
- Added [REDACTED]
- New elevator door appearances
- Added more props to Motor Pool A-1/Depot 02-A1
- Added electrical boxes to Tesla Gate hallways
- Added a field medic uniform to Medical Bay wardrobe
- Added 2 E&TS uniforms to E&TS tool closet
- Added rain to outside area
- Made door animations more closer to SCP:CB doors
- New Class D cell door open/close sounds
Update 5.2.2020
- Added SCP-072 to Auxiliary Chamber 01 in LCZ
- Added new guns to MTF team
- Replaced Medical Bay storage room with a wardrobe
- Added Security Department team
- Added Medical Department team
- Added Scientific Department team
- Added Chaos Insurgency team
Update 4.27.2020
- Added SCP-504
- Added SCP-989
- Added Information Center to LCZ
- Redesigned server rooms
- Finished Entrance Zone
- Added a background extension to the outside area (outta here with that tunnel randomly cutting off!)
- Certain facility systems can now be controlled from the server control room
- Added TweenService animations to swinging doors, levers, etc
- New team select GUI
- Added text messages for elevator interactions
- LOTS of script improvements
Update 4.6.2020
- Added SCP-198
- Added SCP-427
- Added SCP-606
- Added SCP-1025
- SCP-174 will sometimes teleport out of its chamber
- Moved SCP-109 to Secure Storage 12
- Moved SCP-174 to LCZ Floor B1
- Readded Auxiliary Chamber 01
- Changed Secure Storage 12 to a joint containment chamber
- More accurate cafeteria table designs
- Removed some redundant lights at Gate B
Update 3.31.2020
- Added SCP-606
- Added a second HCZ checkpoint
- Added Air Raid Siren
- Minor changes to Security Room 01
- Redesigned panel labels
- Removed SCP-131 chamber camera
- Removed SCP-1222 chamber camera
Update 3.27.2020
- Added Staff Induction Room
- Added The Administrator’s Office
- Added a second office block
- Staff Conference 01 no longer requires a keycard
- Redesigned SCP-131’s chamber
- New SCP-038 model
- Moved Weapon Supply closer to Gate B
Update 3.26.2020
- Added Glock 17
- Changed SCP-860-1 testing door “portal” to render SCP-860-1
- Minor changes to some Medical Bay props
- Added a moon glow effect
- Improved outdoor lighting
- Group ranks now show next to player names in the playerlist
- Added a loading screen
Update 3.22.2020
- Added Electrical Center
- Added Entrance Zone server rooms
- Added E&TS Department tool closet
- Removed Cafeteria kitchen
- Removed Level 6 keycard
- Changed Tesla Gate electricity effects
Update 3.5.2020
- Added helmets, ballistic vests and night vision goggles to Weapon Supply wardrobe rooms
- Added lockers to Cargo Area A-1 control room
- Added M16A4 (obtainable from Cargo Area A-1 control room)
- Changed P90’s damage to 23
- Changed M4A1’s damage to 24
- Changed Five-seveN’s damage to 22
- Changed USP .45’s damage to 28
- Fixed Weapon Supply locker givers
Update 3.1.2020
- Foundation personnel and MTFs now have a radio
- Added Cargo Area A-1
- Made the upper section of LCZ checkpoint security stations accessible
- Added a viewing room to LCZ storeroom (better than having the windows obscured by sudden darkness)
- Made minor changes to a part of Motor Pool 01/Depot 02-A1
- Made minor changes to LCZ 3-way tunnels
- LCZ Tesla Gate hallways now have extra lamps
- Changed Gate B loading dock strip colors to white
- Fixed Gate B loading dock strips slightly floating
Update 2.20.2020
- Cafeteria counter is now accessible
- Added a kitchen to Cafeteria
- Expanded Storage Sector-15
- Added a wardrobe to Weapon Supply
- Made Weapon Supply only accessible to anyone in MTF/SD/ISD/IA
- Added MTF poster to Weapon Supply entrance
- Added a glow to DNA door scanners
Update 2.14.2020
- Added a second downstairs storage room to the storage area next to Class D Cell Block
- Added a fence door to Gate B outside area
- Added a Emergency Evacuation Lift sign to Evacuation Shelter entrance
- Minor changes to certain Entrance Zone walls
- Changed elevator teleportation code (seamless movement between floors!)
Update 2.13.2020
- Added Maintenance Room
- Added a downstairs storage room to the storage area next to Class D Cell Block
- Medical Bay quarantine room lights are now red
- SCP-1123 now kills you if touched
- Remade trash bin models (now more accurate to original Project Athena!)
Update 2.12.2020
- Added observation windows to SCP-131’s chamber
- SCP-131’s chamber now cannot be opened from the inside
- Changed Security Room 01 wall stripe colors
- Remade vending machine models (now more accurate to original Project Athena!)
- Vending machines now display Soulstorm Brew periodically
- Added a second vending machine to Cafeteria
- Added a camera to Secure Storage 12
- Replaced SCP-1123’s chamber camera with SCP-372’s chamber camera
- Added SCP-860-1
- SCP-860s cloned by SCP-038 are renamed to “Blue Key” and cannot be used to open SCP-860 testing door
Update 2.9.2020
- Added Evacuation Shelter
- Added Storage Sector-15 (name for that storage area thing in Gate B in this remake)
- Electrical box props now have handles
- Made Gate B Loading Dock area label bigger
- Loading docks now have number labels above doors
- Temporarily made SCP-860 testing door unopenable
Update 2.4.2020
- Added Unauthorized spawn area
- Added Storage Area 07 to Light Containment Zone
- Added some props to Class D Cell Block entrance
- SCP-131 instances now stop if too close to you
- Increased Secure Storage 12’s clearance to Level 2
- Fixed SCP-174 and SCP-131 cameras being in the wrong order
Update 2.2.2020
- Added SCP-109
- Added SCP-131
- Added SCP-174
- Expanded Class D Cell Block
- Changed Auxiliary Chamber 01 to SCP-174’s chamber
- Moved Tesla Gate L-01
- Added a few details to a LCZ hallway
- Slightly improved lighting in Class D Cell Block
- Tesla Gate electricity now fades away quicker
- Increased Tesla Gate recharge time
- Decreased the volume of Tesla Gate sounds
- Fixed a bug where players can move while viewing cameras
- Fixed a bug where guns didn’t emit muzzle particles
- Part count optimizations
Update 2.1.2020
- SCP-038 can now clone players and tools (albeit only certain ones)
- Added Gate B
- Added quarantine room to Medical Bay
- Added downstairs closet to LCZ Storeroom
- Moved Laboratory next to Medical Bay
- SCP-038 chamber lighting can now be toggled
- Tesla Gates now have “CAUTION! ACTIVATION ZONE” labels
- Replaced crates with wooden crate meshes
- Changed the appearance of wooden pallets
- Made large shelves bigger
- Removed a few rooms from Entrance Zone
- Removed some redundant lights
- Renamed PikachuKing54321’s office to “Dr. Pika’s Office”
- Fixed a gap in a LCZ hallway’s ceiling
- Fixed two gaps in the LCZ endroom
- Fixed keycards, mops, SCP-714 and SCP-860 being able to be dropped