[SCP] Site-Athena-07 Update History

[Group]

Updates after 2/1/2020 will be listed here.

2022
Update v1.5

Added

  • Revived the changelog on Developer Forum, starting from v1.5.
  • Instance culling system (experimental).
    • Not to be confused with StreamingEnabled.
    • Unloads areas that the player is not in, which should provide huge boosts to framerates.
  • Optimized collision geometry and a little bit of part count.
  • FE Gun Kit (thienbao2109’s version).
  • MP5SD.
  • Glock 18.
  • USP Match.
  • Tooltips for some items.
  • New weapon models.
  • New weapon sounds.
  • Class-Ds and Foundation personnel can now earn money from cleaning stains up.
    • The amount depends on how long the stain takes to clean up.
  • Internal Security Department and Intelligence Agency teams.
    • Being in the SCPF team won’t give you ISD/IA tools.
  • Elevator buttons based on SCP:CB v1.3.10.
  • In-game menu.
    • Both the Team Select and Shop have been moved to the menu.
  • Settings.
    • Part Shadows: Enables shadows for all parts.
    • Light Shadows: Enables shadows for all lights.
    • Volumetric Light Beams: Enables fake volumetric lighting.
    • Name Tags: Shows name tags on players and NPCs.
    • Smooth Ambience Transition: When entering a zone, the ambience will transition smoothly.
    • Mute Ambience: Mutes zone ambience.
    • Mute PA System: Mutes all PA System announcements.
    • Instance Culling Rate: Change the rate of instance culling updates.
  • 3 new blast door open/close sounds.
  • Elevator music.
  • Trash can use sound.
  • Button push animation.
  • Keycard slide animation.
  • Mopping animation.
  • Interaction prompts for a lot of things.
  • SCP:CB-style camera perspective for keypad doors. [TODO]
  • Physically-moving elevators. [WIP]

Changed

  • Upgraded the door scripts to SCP Door Kit v3, bringing huge technical improvements.
  • Elevators now use PrismaticConstraint for physical movement.
  • Stain mechanics.
  • Document interactions are now fully handled by the client.
  • Improved the Class-D/E clothing applier.
  • Improved the money system.
  • Optimized the payday system. Now it doesn’t spawn a while loop for every player that joins.
  • Money is now capped at $9,999,999.
  • Increased the amount of money you receive per payday.
  • Increased the prices of Cafeteria items to compensate for the higher pay.
  • Music zones now run on JToH Music System v1.22.2.
  • Changed the starting weapons for MTF units.
  • Changed the starting weapons for ISD personnel.
  • Changed the starting weapons for IA personnel.
  • Changed the starting weapons for CI raiders.
  • Renamed the suppressed USP to “USP Tactical.”
  • Rebalanced weapon stats.
    • P90: 12 Damage | 900 RPM
    • M4A1: 13 Damage | 780 RPM
    • HK416: 13 Damage | 850 RPM
    • ACR: 15 Damage | 700 RPM
    • G36C: 13 Damage | 750 RPM
    • Vector: 17 Damage | 1200 RPM
    • MP5SD: 15 Damage | 800 RPM
    • G17: 15 Damage | 400 RPM
    • G18: 15 Damage | 1100 RPM
    • USP Match: 17 Damage | 350 RPM
    • USP Tactical: 17 Damage | 350 RPM
  • Radios no longer turn off when unequipped.
  • The Cafeteria Salesman now has a canon name and rank.
  • Window Barriers have been renamed to “shutters.”
  • Gate B Control Room shutters are now interactable.
  • SCP-019 Chamber’s incinerator button screen no longer changes colors when activated.
  • Buttons no longer look like they’re always pushed.
  • Updated the cell door to have regular open/close sounds.
  • Updated the blast door to have a darker base color and 3 new open/close sounds.
  • Updated the swinging door to look slightly more accurate to the original material and have a proper handle. [TODO]
  • Updated the shutter to have an actual texture and a open/close sound.
  • Improved the loading dock door’s animations.
  • Corrected the team order on the leaderboard.
  • Updated the name tag’s appearance.
  • The radio GUI now appears for Foundation personnel on spawn.
  • Toggling the radio GUI is now done with a button instead of a keybind, which should be mobile-friendly.
  • Updated the appearance of main GUIs (Team Select, Shop, Money Count, etc) to have a better consistent style.
  • Lockers, shutters, and airlocks now run on SCP Door Kit v3. [WIP]

Removed

  • Advanced Combat System.
  • M240B.
  • M249.
  • MP5.
  • ACR suppressor.
  • Vector suppressor.
  • MD Scalpel.
  • Custom interaction system (used by Mop, Wrench, Hammer, etc). [TODO]
  • Level 0 personnel no longer start with a mop.
  • ClickDetectors for a lot of things. [WIP]
  • Keycard elevators.
  • Keypad elevators.
  • SCPs can no longer open doors. [WIP]
  • Damage System for doors.
  • Breaking glass.

2020
Update 7.1.2020
  • Added SCP-008
  • Added SCP-058
  • Added SCP-217
  • Added SCP-352
  • Added SCP-457
  • Changed Entrance Zone subfloor floor textures and walls
  • Revamped Light Containment Zone subfloor
  • Finished Heavy Containment Zone subfloor
  • Fixed Security Room 01 microphone showing messages after saying "/e "
Update 6.22.2020
  • Added SCP-075
  • Added SCP-469
  • Added SCP-500
  • Added Warhead Silo
  • Some progress on the Heavy Containment Zone part of the subfloor
  • Documents can be interacted with
Update 6.6.2020
  • Added SCP-017
  • Added SCP-035
  • Vending machines can be interacted with
  • Removed some redundant lights at checkpoints
Update 5.23.2020
  • Added SCP-049
  • Added SCP-101
  • Added SCP-207
  • Added SCP-966
  • Viewing cameras now hides NVG and helmet GUIs
  • Minor part count optimizations
Update 5.16.2020
  • Added SCP-173
  • Added SCP-1500
  • Dropping SCP-989-2 now causes a cloud to form around its user
  • Mops can now clean stuff (currently only at SCP-173’s chamber and Motor Pool A-1/Depot 02-A1)
  • Added USP-S to Chaos Insurgency team
Update 5.12.2020
  • Added [REDACTED]
  • New elevator door appearances
  • Added more props to Motor Pool A-1/Depot 02-A1
  • Added electrical boxes to Tesla Gate hallways
  • Added a field medic uniform to Medical Bay wardrobe
  • Added 2 E&TS uniforms to E&TS tool closet
  • Added rain to outside area
  • Made door animations more closer to SCP:CB doors
  • New Class D cell door open/close sounds
Update 5.2.2020
  • Added SCP-072 to Auxiliary Chamber 01 in LCZ
  • Added new guns to MTF team
  • Replaced Medical Bay storage room with a wardrobe
  • Added Security Department team
  • Added Medical Department team
  • Added Scientific Department team
  • Added Chaos Insurgency team
Update 4.27.2020
  • Added SCP-504
  • Added SCP-989
  • Added Information Center to LCZ
  • Redesigned server rooms
  • Finished Entrance Zone
  • Added a background extension to the outside area (outta here with that tunnel randomly cutting off!)
  • Certain facility systems can now be controlled from the server control room
  • Added TweenService animations to swinging doors, levers, etc
  • New team select GUI
  • Added text messages for elevator interactions
  • LOTS of script improvements
Update 4.6.2020
  • Added SCP-198
  • Added SCP-427
  • Added SCP-606
  • Added SCP-1025
  • SCP-174 will sometimes teleport out of its chamber
  • Moved SCP-109 to Secure Storage 12
  • Moved SCP-174 to LCZ Floor B1
  • Readded Auxiliary Chamber 01
  • Changed Secure Storage 12 to a joint containment chamber
  • More accurate cafeteria table designs
  • Removed some redundant lights at Gate B
Update 3.31.2020
  • Added SCP-606
  • Added a second HCZ checkpoint
  • Added Air Raid Siren
  • Minor changes to Security Room 01
  • Redesigned panel labels
  • Removed SCP-131 chamber camera
  • Removed SCP-1222 chamber camera
Update 3.27.2020
  • Added Staff Induction Room
  • Added The Administrator’s Office
  • Added a second office block
  • Staff Conference 01 no longer requires a keycard
  • Redesigned SCP-131’s chamber
  • New SCP-038 model
  • Moved Weapon Supply closer to Gate B
Update 3.26.2020
  • Added Glock 17
  • Changed SCP-860-1 testing door “portal” to render SCP-860-1
  • Minor changes to some Medical Bay props
  • Added a moon glow effect
  • Improved outdoor lighting
  • Group ranks now show next to player names in the playerlist
  • Added a loading screen
Update 3.22.2020
  • Added Electrical Center
  • Added Entrance Zone server rooms
  • Added E&TS Department tool closet
  • Removed Cafeteria kitchen
  • Removed Level 6 keycard
  • Changed Tesla Gate electricity effects
Update 3.5.2020
  • Added helmets, ballistic vests and night vision goggles to Weapon Supply wardrobe rooms
  • Added lockers to Cargo Area A-1 control room
  • Added M16A4 (obtainable from Cargo Area A-1 control room)
  • Changed P90’s damage to 23
  • Changed M4A1’s damage to 24
  • Changed Five-seveN’s damage to 22
  • Changed USP .45’s damage to 28
  • Fixed Weapon Supply locker givers
Update 3.1.2020
  • Foundation personnel and MTFs now have a radio
  • Added Cargo Area A-1
  • Made the upper section of LCZ checkpoint security stations accessible
  • Added a viewing room to LCZ storeroom (better than having the windows obscured by sudden darkness)
  • Made minor changes to a part of Motor Pool 01/Depot 02-A1
  • Made minor changes to LCZ 3-way tunnels
  • LCZ Tesla Gate hallways now have extra lamps
  • Changed Gate B loading dock strip colors to white
  • Fixed Gate B loading dock strips slightly floating
Update 2.20.2020
  • Cafeteria counter is now accessible
  • Added a kitchen to Cafeteria
  • Expanded Storage Sector-15
  • Added a wardrobe to Weapon Supply
  • Made Weapon Supply only accessible to anyone in MTF/SD/ISD/IA
  • Added MTF poster to Weapon Supply entrance
  • Added a glow to DNA door scanners
Update 2.14.2020
  • Added a second downstairs storage room to the storage area next to Class D Cell Block
  • Added a fence door to Gate B outside area
  • Added a Emergency Evacuation Lift sign to Evacuation Shelter entrance
  • Minor changes to certain Entrance Zone walls
  • Changed elevator teleportation code (seamless movement between floors!)
Update 2.13.2020
  • Added Maintenance Room
  • Added a downstairs storage room to the storage area next to Class D Cell Block
  • Medical Bay quarantine room lights are now red
  • SCP-1123 now kills you if touched
  • Remade trash bin models (now more accurate to original Project Athena!)
Update 2.12.2020
  • Added observation windows to SCP-131’s chamber
  • SCP-131’s chamber now cannot be opened from the inside
  • Changed Security Room 01 wall stripe colors
  • Remade vending machine models (now more accurate to original Project Athena!)
  • Vending machines now display Soulstorm Brew periodically
  • Added a second vending machine to Cafeteria
  • Added a camera to Secure Storage 12
  • Replaced SCP-1123’s chamber camera with SCP-372’s chamber camera
  • Added SCP-860-1
  • SCP-860s cloned by SCP-038 are renamed to “Blue Key” and cannot be used to open SCP-860 testing door
Update 2.9.2020
  • Added Evacuation Shelter
  • Added Storage Sector-15 (name for that storage area thing in Gate B in this remake)
  • Electrical box props now have handles
  • Made Gate B Loading Dock area label bigger
  • Loading docks now have number labels above doors
  • Temporarily made SCP-860 testing door unopenable
Update 2.4.2020
  • Added Unauthorized spawn area
  • Added Storage Area 07 to Light Containment Zone
  • Added some props to Class D Cell Block entrance
  • SCP-131 instances now stop if too close to you
  • Increased Secure Storage 12’s clearance to Level 2
  • Fixed SCP-174 and SCP-131 cameras being in the wrong order
Update 2.2.2020
  • Added SCP-109
  • Added SCP-131
  • Added SCP-174
  • Expanded Class D Cell Block
  • Changed Auxiliary Chamber 01 to SCP-174’s chamber
  • Moved Tesla Gate L-01
  • Added a few details to a LCZ hallway
  • Slightly improved lighting in Class D Cell Block
  • Tesla Gate electricity now fades away quicker
  • Increased Tesla Gate recharge time
  • Decreased the volume of Tesla Gate sounds
  • Fixed a bug where players can move while viewing cameras
  • Fixed a bug where guns didn’t emit muzzle particles
  • Part count optimizations
Update 2.1.2020
  • SCP-038 can now clone players and tools (albeit only certain ones)
  • Added Gate B
  • Added quarantine room to Medical Bay
  • Added downstairs closet to LCZ Storeroom
  • Moved Laboratory next to Medical Bay
  • SCP-038 chamber lighting can now be toggled
  • Tesla Gates now have “CAUTION! ACTIVATION ZONE” labels
  • Replaced crates with wooden crate meshes
  • Changed the appearance of wooden pallets
  • Made large shelves bigger
  • Removed a few rooms from Entrance Zone
  • Removed some redundant lights
  • Renamed PikachuKing54321’s office to “Dr. Pika’s Office”
  • Fixed a gap in a LCZ hallway’s ceiling
  • Fixed two gaps in the LCZ endroom
  • Fixed keycards, mops, SCP-714 and SCP-860 being able to be dropped
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