Hello! My screen shake works when I want it to, but then when I stop it by disabling or deleteing it in a script, it keeps going and isn’t stopping I’m not sure how to make it stop.
ScreenShake Script: function shake()
local players = game.Players:GetPlayers()
for i=1, #players do
local character = players[i].Character
local shakescript = character:FindFirstChild(“ShakeScript”)
if shakescript ~= nil then
shakescript.Disabled = false
end
end
end
script.ShakeScriptAdder.ShakeScript.Disabled=false
shake()
ShakeScriptAdder: local players = game.Players:GetPlayers()
for i=1, #players do
local player = players[i]
if player.Character ~= nil then
script.ShakeScript:clone().Parent = player.Character
end
end
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
script.ShakeScript:clone().Parent = character
end)
end)
ShakeScript: while true do
local cam = workspace.CurrentCamera
cam.CFrame=cam.CFrame*CFrame.Angles(math.random(-3,3)/360,math.random(-3,3)/360,math.random(-3,3)/360)
cam.FieldOfView=math.random(69,71)
wait()
end