So, my problem here is basically what the title says. Why won’t my gui objects stay at the same position? I haven’t found a fix to this yet, and I want to know how to fix it.
To elaborate further more, when I designed this 2d thing for a game im working on, there seems to be a problem where the 2d thing looks good on studio but looks terrible in game.
Can someone please tell me how to fix this? This issue has been bugging me for about 5 months straight, I can’t find a solution. I tried using the autoscale plugin, but that did not work at all. Help or guidance would be appreciated.
I don’t know if this is your issue but normally when I do gui I minimize every-single thing in studio so it’s just the top bar because things are different when they aren’t minimized.
What I am trying to do is make the gui from studio look the same in game. When I try the game out, the gui that I created doesn’t look the same as it was in studio. Instead, the gui looks all messy and not good at all.
That’s because when you made the GUI you had for example properties and explorer open.
if you close them, use the arrow on the top right to close the bar, and close everything else, your screen won’t push any GUI like it does when those things are open.
In case you forgot, make sure you also set IgnoreGuiInset to true on the ScreenGui,
as it changes the position of the Gui on start to allow the roblox coreguis to fit.