ScreenGui Position wont stay the same?

Hey.

So, my problem here is basically what the title says. Why won’t my gui objects stay at the same position? I haven’t found a fix to this yet, and I want to know how to fix it.

To elaborate further more, when I designed this 2d thing for a game im working on, there seems to be a problem where the 2d thing looks good on studio but looks terrible in game.

This is studio…

This is in game…

Can someone please tell me how to fix this? This issue has been bugging me for about 5 months straight, I can’t find a solution. I tried using the autoscale plugin, but that did not work at all. Help or guidance would be appreciated.

1 Like

Have you used AnchorPoint before?

Here is the documentation for it, it might help: GuiObject | Roblox Creator Documentation

Using this just makes it worse. Everything still doesn’t look good using AnchorPoint.

I don’t know if this is your issue but normally when I do gui I minimize every-single thing in studio so it’s just the top bar because things are different when they aren’t minimized.

What I am trying to do is make the gui from studio look the same in game. When I try the game out, the gui that I created doesn’t look the same as it was in studio. Instead, the gui looks all messy and not good at all.

That’s because when you made the GUI you had for example properties and explorer open.

if you close them, use the arrow on the top right to close the bar, and close everything else, your screen won’t push any GUI like it does when those things are open.

In case you forgot, make sure you also set IgnoreGuiInset to true on the ScreenGui,
as it changes the position of the Gui on start to allow the roblox coreguis to fit.
image

3 Likes

Thank you arbitiu. This is what I was looking for.

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.