Hello !
Im actually making a death screen system, and when the server fire the client, it could display the death screen but actually it doesnt work and i dont know why !
local button = script.Parent
local player = game.Players.LocalPlayer
local guiDeath = game.StarterGui.DeathScreen
local replicatedStorage = game.ReplicatedStorage
local guiMenu = game.StarterGui.Main
print("ALLEZ MON REUdF")
replicatedStorage.Events.deathClient.OnClientEvent:Connect(function(player)
print("ALLEZ MON REUF")
guiDeath.Enabled = true
guiMenu.Enabled = false
end)