The impression I get from setting a ScreenGui’s Enabled to false is that it’s supposed to make the GUI completely inactive, as it makes the GUI invisible. This is not the case, and it seems that the GUI blocks the mouse from interacting with what’s behind it.
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I am unable to reproduce this. Creating a UDim2.new(1,0,1,0)
ImageButton in an Enabled=false ScreenGui with DisplayOrder 1000 does not prevent clicking buttons in lower order ScreenGuis or moving the camera. Can you provide more detail?