Script Assets allows you to see any
rbxassetid:// references in a script. This is especially useful for Roact, Fusion, other UI related scripts, configuration scripts, and more.
Script Assets can preview
- Images (and Decals!)
- Meshes and MeshParts
Models, Meshes, and anything featuring a humanoid display in a 3D view that can be rotated by just hovering over the item.
Audio and video assets have a time bar, with audio additionally having volume adjustments.
Resolved an issue where opening a team create place wouldn’t load assets in the current script
Resolved an issue where
http:// urls did not have correct line numbers.
Resolved an issue where Script Assets may temporarily rate limit you. This has been implemented as a max of 20 assets (may be changed in future updates) being loaded when opening a script. Any additional assets can be loaded by clicking the asset icon.
Other small changes
Script Assets can now preview modules uploaded as a MainModule and can now detect asset ids inside
The hierarchy view used for
MainModules is now also available for any asset previewed in a 3D viewport.
Resolved an issue where previewing scripts from Models would cause unexpected behavior.