Script Breaks after Dying

Sup!

I wanna make a fps game and i wanna do it so that the Chararacter moves, the ViewModel (parent: cam) moves too, but if i die the ViewModel moves infinitly.

I tried like resetting the Velocity with if Character.Destroying then

Here are the scripts that are for the viewmodel:

This may be because you have the script in starterplayerscripts, put it in startercharacterscripts instead.

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What is up with this putting your scripts in picture. Not touching that. Use the </> option and just post them. So it’s easier to test (yes, I’m super lazy).

This should work because once a character dies, it keeps looking for the old nonexistant character once you respawn.

and now is the question which function do i choose to local all to my character again (bcs it died)

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