It’s supposed to clone a hitbox (playerinfopart) into the players’ character. This does only work when you have a blocky avatar. I tried this with a baconhair default avatar (man arms/legs/torso/head) and the hitbox wasn’t in my character. The game is R15 only and the baconhair also has a UpperTorso. It doesn’t give me any errors. The hitbox just won’t get cloned.
Could it be possible that the Part keeps falling? Or the weld isn’t being assigned right? Not sure why it’s happening, you could try checking the Explorer & see where the Part goes after you respawn once
I first set the properties before I printed it. The Part0 Is the Hitbox so yes.
This is how it looks like when I have a blocky avatar. Like I said when I’m blocky everything is fine.
But when I have custom bodyparts it doesn’t even clone the hitbox. I then added a wait(5) and it worked. Is there a way to detect if the character is FULLY loaded? And why is this even the case? Shouldn’t the player.CharacterAdded() event be enough?