wait(1)
local Model = workspace["2R6"]
local hats = workspace.HATS:GetChildren()
local items = workspace.ITEMS:GetChildren()
local randomitem = workspace.ITEMS
local thumbnailUrl = nil
local MarketplaceService = game:GetService("MarketplaceService")
local SSS = game:GetService("ServerScriptService")
local module = require(SSS.Items)
local ITEMRAP = 0
local player = script.Parent.Parent.Parent.Parent.Parent
local buying = 1
local selling = 0
local hatsowned = player.Backpack:GetChildren()
local bp = player.Backpack
local selected = 1
local itemID = 1337
local randomHat = 1337
local alrdone = true
local clonedhat
function customerchange ()
wait()
print("detected")
wait()
if #bp:GetChildren() > 0 then
alrdone = false
randomHat = bp:GetChildren()[math.random(1, #bp:GetChildren())]
randomitem = hats[math.random(1, #hats)]
print(randomHat.Name)
itemID = randomHat.Name
local itprdct = MarketplaceService:GetProductInfo(randomHat.Name)
local img = script.Parent
clonedhat = randomitem:Clone()
script.Parent.Parent:WaitForChild("nameofitem").Text = itprdct.Name
thumbnailUrl = "https://www.roblox.com/asset-thumbnail/image?assetId=" .. itemID .. "&width=420&height=420&format=png"
img.Image = thumbnailUrl
print("1337")
Model.Humanoid:AddAccessory(clonedhat)
Model.Head.BrickColor = BrickColor.random()
Model.Torso.BrickColor = BrickColor.random()
Model["Left Arm"].BrickColor = BrickColor.random()
Model["Left Leg"].BrickColor = BrickColor.random()
Model["Right Arm"].BrickColor = BrickColor.random()
Model["Right Leg"].BrickColor = BrickColor.random()
end
end
function GetItemDetails()
local success, item, name, acronym, rap, value, defaultValue, demand, trend, projected, hyped, rare
= module.fetchItemDetails(itemID)
if success then
ITEMRAP = defaultValue * math.random(90, 110) / 100
youthink = defaultValue * 0.99
youthink2 = defaultValue * 1.01
end
end
repeat
script.Parent.Parent.Visible = false
wait()
until #bp:GetChildren() > 0
customerchange()
GetItemDetails()
script.Parent.Parent:WaitForChild("priceofitem").Text = "R$ " .. ITEMRAP
script.Parent.Parent:WaitForChild("TextLabel").Text = "You think that this item is worth around R$ " .. youthink .. " to R$ " .. youthink2
script.Parent.Parent.Accept.Accepted.OnServerEvent:Connect(function()
player.leaderstats.ROBUX.Value += ITEMRAP
script.Parent.Parent:WaitForChild("priceofitem").Text = "R$ " .. ITEMRAP
script.Parent.Parent:WaitForChild("TextLabel").Text = "You think that this item is worth around R$ " .. youthink .. " to R$ " .. youthink2
randomHat:Destroy()
wait()
alrdone = false
end)
script.Parent.Parent.Decline.Declined.OnServerEvent:Connect(function()
script.Parent.Parent.Parent.WaitBro.Value = 1
script.Parent.Parent.Visible = false
alrdone = false
script.Parent.Parent:WaitForChild("priceofitem").Text = "R$ " .. ITEMRAP
script.Parent.Parent:WaitForChild("TextLabel").Text = "You think that this item is worth around R$ " .. youthink .. " to R$ " .. youthink2
end)
while true do
if #bp:GetChildren() >0 then
script.Parent.Parent.Visible = true
Model.Head.face.Transparency = 0
Model.Head.Transparency = 0
Model.Torso.Transparency = 0
Model["Left Arm"].Transparency = 0
Model["Left Leg"].Transparency = 0
Model["Right Arm"].Transparency = 0
Model["Right Leg"].Transparency = 0
wait()
else
script.Parent.Parent.Visible = false
Model.Head.face.Transparency = 1
Model.Head.Transparency = 1
Model.Torso.Transparency = 1
Model["Left Arm"].Transparency = 1
Model["Left Leg"].Transparency = 1
Model["Right Arm"].Transparency = 1
Model["Right Leg"].Transparency = 1
wait()
end
if not alrdone then
clonedhat:Destroy()
customerchange()
GetItemDetails()
script.Parent.Parent:WaitForChild("priceofitem").Text = "R$ " .. ITEMRAP
script.Parent.Parent:WaitForChild("TextLabel").Text = "You think that this item is worth around R$ " .. youthink .. " to R$ " .. youthink2
alrdone = true
end
end
the code might seem complicated but help me out guys
External Mediaas you guys see in the recording… after selling an item and buying a new item it still shows the old sold item on the gui and if i try to sell the item it actually gets sold even though i do not own the item and right after the item i bought after selling that item goes in to the gui…
this wasn’t happening before i modified something that i forgot from yesterday and it started to glitch as you can see
i’d appreciate any of you guys comments and thoughts