Hi!
My scripter left my group at the worst passible time, when their script was broken.
It now just freezes the game.
Code:
function module.ChooseMiniGame()
if not debounce then
debounce = true
local RandomGame = Gamemodes[math.random(1, #Gamemodes)]
if RandomGame then
local Map = RandomGame:Clone()
Map.Parent = workspace
Map.Name = "RoundMap"
game.ReplicatedStorage:WaitForChild("EventHandlerRemote"):FireAllClients(Map.Name)
module.Start4Blocks(Map.Name)
end
wait(7)
debounce = false
end
end
What happened here?
NOTE: The game is frozed in this photo.
Not sure. The person that quit said they were in the middle of rescriptuing when they quit, so here is the full:
local module = {}
local AlivePlayers = {}
local MiniGames = {"4Blocks","6Blocks"}
local Gamemodes = game.ReplicatedStorage:WaitForChild("Gamemodes"):GetChildren()
local MapStars = {
["4Blocks"] = 4, -- Amount
["6Blocks"] = 2,
}
local debounce = false
function module.Stars(Map)
for i, Star in pairs(MapStars) do
return MapStars
end
end
function module.ChooseMiniGame()
if not debounce then
debounce = true
local RandomGame = Gamemodes[math.random(1, #Gamemodes)]
if RandomGame then
local Map = RandomGame:Clone()
Map.Parent = workspace
Map.Name = "RoundMap"
game.ReplicatedStorage:WaitForChild("EventHandlerRemote"):FireAllClients(Map.Name)
module.Start4Blocks(Map.Name)
end
wait(7)
debounce = false
end
end
function module.DeSpawnBlocks()
local EventFolder = game.Workspace:FindFirstChild("RoundMap")
if EventFolder then
game.Debris:AddItem(EventFolder,1)
elseif not EventFolder then
module.ChooseMiniGame()
end
wait(5)
module.ChooseMiniGame()
end
function module.Start4Blocks(GameName)
for i, player in pairs(game.Players:GetPlayers()) do
local HumaniodRootPart = player.Character:FindFirstChild("HumanoidRootPart")
if HumaniodRootPart then
HumaniodRootPart.Anchored = true
HumaniodRootPart.CFrame = CFrame.new(game.Workspace:FindFirstChild("EventFolder"):FindFirstChild("SpawnPart").Position) + Vector3.new(0,10,0)
wait(3)
HumaniodRootPart.Anchored = false
else
local Torso = player.Character:FindFirstChild("Torso")
if Torso then
Torso.Anchored = true
Torso.CFrame = CFrame.new(game.Workspace:FindFirstChild("EventFolder"):FindFirstChild("SpawnPart").Position) + Vector3.new(0,10,0)
wait()
Torso.Anchored = false
end
end
end
end
function module.Start6Blocks()
end
function module.EndRound()
end
function module.RemovePlayer(player)
if AlivePlayers[player] then
table.remove(AlivePlayers,player)
AlivePlayers[player] = nil
end
end
function module.AddPlayer(player)
table.insert(AlivePlayers,player)
print("Working")
end
return module
Hello there! It may not be in this script. If it causes the game to freeze then I would check for viruses. You can do so by using the script searching feature. I would check for the following words.
require()
Kick()
If there is no virus then please respond, I think I have another idea as to why.
function module.Stars(Map)
for i, Star in pairs(MapStars) do
return MapStars
end
end
function module.ChooseMiniGame()
if not debounce then
debounce = true
local RandomGame = Gamemodes[math.random(1, #Gamemodes)]
if RandomGame then
local Map = RandomGame:Clone()
Map.Parent = workspace
Map.Name = “RoundMap”
game.ReplicatedStorage:WaitForChild(“EventHandlerRemote”):FireAllClients(Map.Name)
module.Start4Blocks(Map.Name)
end
wait(7)
debounce = false
end
end
function module.DeSpawnBlocks()
local EventFolder = game.Workspace:FindFirstChild(“RoundMap”)
if EventFolder then
game.Debris:AddItem(EventFolder,1)
elseif not EventFolder then
module.ChooseMiniGame()
end
wait(5)
module.ChooseMiniGame()
end
function module.Start4Blocks(GameName)
for i, player in pairs(game.Players:GetPlayers()) do
local HumaniodRootPart = player.Character:FindFirstChild(“HumanoidRootPart”)
if HumaniodRootPart then
HumaniodRootPart.Anchored = true
HumaniodRootPart.CFrame = CFrame.new(game.Workspace:FindFirstChild(“EventFolder”):FindFirstChild(“SpawnPart”).Position) + Vector3.new(0,10,0)
wait(3)
HumaniodRootPart.Anchored = false
else
local Torso = player.Character:FindFirstChild(“Torso”)
if Torso then
Torso.Anchored = true
Torso.CFrame = CFrame.new(game.Workspace:FindFirstChild(“EventFolder”):FindFirstChild(“SpawnPart”).Position) + Vector3.new(0,10,0)
wait()
Torso.Anchored = false
end
end
end
end
function module.Start6Blocks()
end
function module.EndRound()
end
function module.RemovePlayer(player)
if AlivePlayers[player] then
table.remove(AlivePlayers,player)
AlivePlayers[player] = nil
end
end
function module.AddPlayer(player)
table.insert(AlivePlayers,player)
print(“Working”)
end