in the part.
-----Character limit-----
u might wanna give us more context about the part where its located and ur new script after some changes
The script is inside the part that contains the spotlight, beam and attachments. That part is in a model.
At the moment, the script is the most recent post sent by exercitus.
For whatever reason, my script still doesn’t work while his does.
can we see the new script? after some of our suggestions, surely the script has changed, can we see the new one?
local Lighting = game:GetService("Lighting")
local Light = script.Parent
local Beam = Light.Beam
local SL = Light.SpotLight
Lighting.Changed:Connect(function(Change)
if Change == "ClockTime" then
if Lighting.ClockTime >= 18 or Lighting.ClockTime <= 6 then -- Time values
Light.Transparency = 0
Beam.Enabled = true
SL.Enabled = true
task.wait(1)
else
Light.Transparency = 0.6
Beam.Enabled = false
SL.Enabled = false
task.wait(1)
end
end
end)
That is the current script. I have followed each of the suggestions and none of them seemed to have worked. The closest i got to the script working is when i finished off the statement (ofc) and after that its just been a roadblock. It doesnt check the script again after the time is changed.
(its missing the lights ofc, but i did it just to check)
Can you try my snippet? It should work. Also what type of script are you using? Local or Server?
if this script works for u and u wanna use it , change the (for i = 1,10) to (while true)
if that script also dont work, this maybe not the case but just to make sure, try running the game and check if the part the script in is falling off the map and disappearing, or right click the script while the game is running and click (locate script) to check if its still in the game after some time
The script worked, although it doesn’t actually loop it at all. I have tried changing it into (while true do)
It doesn’t work. Its a server script.
What doesn’t work? Does the lightning even change at all?
The lighting doesnt change whatsoever.
u mean the game.Lighting.ClockTime doesnt change at all?, if thats the case, this script have nothing to do with that
No. The clocktime changes but the script doesn’t detect it changing.
Miraculously, something has fixed. The script now works. I genuinely dont know what.
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