I am attempting to create a light that turns on during a time range (18:00 to 6:00)
It doesn’t seem to work. There aren’t any errors. I have added a loop in hope that that’s the issue but it seems to struggle finding the time.
Code:
local Lighting = game:GetService("Lighting")
local Light = script.Parent
local Beam = Light.Beam
local SL = Light.SpotLight
function CheckTime() -- Code
while true do
if Lighting.ClockTime >= 18 or Lighting.ClockTime <= 6 then -- Time values
Light.Transparency = 0
Beam.Enabled = true
SL.Enabled = true
wait(1)
else
Light.Transparency = 0.6
Beam.Enabled = false
SL.Enabled = false
wait(1)
end
wait(1)
end
end
That’s it.
There’s probably a very obvious error now think about it. My scripting knowledge was never the best, and taking a break certainly doesn’t help.
and just adds to the statement. Is like saying this for example: if you have Object 1, and Object 2 then do this
or is adding another condition to look for, which is saying this for example: if you have the key to the first Door, or a Token to pass to the next room, do this
Because you need to add a Changed Event to check for when the time changes, you can use GetPropertyChangedSignal for this and assign it to only fire when ClockTime changes:
local Lighting = game:GetService("Lighting")
function CheckTime()
for i = 1,10 do
if Lighting.ClockTime >= 18 or Lighting.ClockTime <= 6 then
print("a") else
print("b") end
wait(1)
end
end
CheckTime()