function GunTakeOut()
if action == true then
return
else
action = true
end
lerpintensity = 0.3
walking = false
Character.Humanoid.WalkSpeed = 0
if GunEquipped == false then
for i = 1, 150 do
wait()
--anim
elseif i >= 90 and i < 120 then
GunWeld.Part0 = Character["Right Arm"]
GunWeld.Part1 = Gun
Gun.Parent = Character["Right Arm"]
--animation
--and then some more
end
action = false
GunEquipped = true
Character.Humanoid.WalkSpeed = 10
GunIdleAnimation()
else
--animationthings
action = false
GunEquipped = false
Character.Humanoid.WalkSpeed = 10
IdleAnimation()
end
end
The “animationthings” is just animation that works properly. The if, else, and elseif statements all work properly in this script. However, when the code is down here
action = false
GunEquipped = false
Character.Humanoid.WalkSpeed = 10
IdleAnimation()
it doesn’t really pick up a certain variable used earlier in the script: “Gun”. I want it to disappear, but the script can’t even touch it directly if I tell it to go into the arm it was parented to. I really don’t want to keep a gun in my hand and pretend I put it in my pocket, so can anyone tell me what’s wrong?
Tell me if you need more details.