I am making a game where there are procedurally generated obbys with lucky blocks. I want the lucky blocks to be Luckyblock:Destroy()
when I touch them, but instead, they delete the player!
the local script to detect when player touches the lucky block (there are 4 blocks)
local player = game.Players.LocalPlayer
local luckyblockevent = game.ReplicatedStorage.LuckyBlockEvent
local luckyblock1 = workspace:WaitForChild("lb" .. 1)
local luckyblock2 = workspace:WaitForChild("lb" .. 2)
local luckyblock3 = workspace:WaitForChild("lb" .. 3)
local luckyblock4 = workspace:WaitForChild("lb" .. 4)
luckyblock1.Touched:Connect(function()
luckyblockevent:FireServer(luckyblock1)
end)
luckyblock2.Touched:Connect(function()
luckyblockevent:FireServer(luckyblock2)
end)
luckyblock3.Touched:Connect(function()
luckyblockevent:FireServer(luckyblock3)
end)
luckyblock4.Touched:Connect(function()
luckyblockevent:FireServer(luckyblock4)
end)
the script that deletes the lucky luckyblock:
local luckyblockevent = game.ReplicatedStorage.LuckyBlockEvent
luckyblockevent.OnServerEvent:Connect(function(luckyblock)
luckyblock:Destroy()
end)