fixed it
local Player = game:GetService("Players").LocalPlayer
local SoundService = game:GetService("SoundService")
local Subtitle = Player:WaitForChild("PlayerGui"):WaitForChild("Subtitles"):WaitForChild("Subtitle")
local SoundFolder = game.Workspace.Narration
local Remotes = game.ReplicatedStorage.Remotes
--//Intro Narration
Remotes.Intro.VoiceIntro1.OnClientEvent:Connect(function(plr)
local VoiceIntro1 = SoundFolder.Intro.SecondAudio
VoiceIntro1:Play()
--subtitle.Text = "Text"
end)