Hello !
So i’m trying to fix this script. On this script, everything works fine (by this i mean that nothing is returned in output) but I every after “wait(3)” won’t run. I tried to remove this, and it works completly fine, and when I put them back, it “breaks”. here’s the code, really odd don’t know what the issue is :
local timer = 60
local temp = game.Workspace.Temp
local alrGoDown = false
temp.Changed:Connect(function()
if alrGoDown == true then return end
alrGoDown = true
script.Parent.TextColor3=Color3.new(1,0,0)
game.ReplicatedStorage.TimerRemote:FireAllClients("On", alrGoDown)
script.Parent.Parent.Alert:Resume()
wait(3)
script.Parent.Parent.Evac:Resume()
script.Parent.Parent.Alarm:Resume()
script.Parent.Parent.Snapped:Resume()
for i = 1, timer do
timer -= 1
wait(1)
print(timer)
end
game.ReplicatedStorage.TimerRemote:FireAllClients("Off", alrGoDown)
timer = 60
alrGoDown = false
script.Parent.Parent.Countdown:Stop()
script.Parent.Parent.Snapped:Stop()
script.Parent.Parent.Alarm:Stop()
script.Parent.Parent.Music:Stop()
script.Parent.Parent.ExplosionSound:Stop()
local e = game.ServerStorage.Explosion:Clone()
e.Parent = workspace
e.Position = script.Parent.Parent.Parent.Parent.Parent.Reactor.Position
e.Script.Disabled = false
temp.Value = 2500
end)