So the guns I received (By class), either lets me receive one or two guns, or even one. It gives other people guns too.
-- // Variables
local player1
local classofplr
local serverstorage = game.ServerStorage
-- // Function
local function loadchar(player1)
player1.Character:Destroy()
wait(1)
local clone = game.ReplicatedStorage.LoadScreen:Clone()
clone.Parent = player1.PlayerGui
wait(2.5)
clone:Destroy()
player1:LoadCharacter()
end
-- // Remote Event Code
game.ReplicatedStorage.TGE:WaitForChild("TeamGearEvent").OnServerEvent:Connect(function(plr, class)
player1 = plr
if plr then
classofplr = class
class.Value = "RKR"
loadchar(plr)
end
end)
game.ReplicatedStorage.TGE:WaitForChild("TeamGearEvent2").OnServerEvent:Connect(function(plr, class)
if plr then
classofplr = class
class.Value = "SHS"
loadchar(plr)
end
end)
game.ReplicatedStorage.TGE:WaitForChild("TeamGearEvent3").OnServerEvent:Connect(function(plr, class)
if plr then
classofplr = class
class.Value = "OFI"
loadchar(plr)
end
end)
-- // Main Code
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character)
local backpack = player.Backpack or player1.Backpack
if classofplr.Value == "RKR" then
local musket = serverstorage:WaitForChild("Musket"):Clone()
musket.Parent = backpack
elseif classofplr.Value == "SHS" then
local rifle = serverstorage:WaitForChild("Rifle"):Clone()
rifle.Parent = backpack
local sword = serverstorage:WaitForChild("Sword"):Clone()
sword.Parent = backpack
elseif classofplr.Value == "OFI" then
local rifle = serverstorage:WaitForChild("Pistol"):Clone()
rifle.Parent = backpack
local sword = serverstorage:WaitForChild("Sword"):Clone()
sword.Parent = backpack
end
end)
end)