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What do you want to achieve? Keep it simple and clear!
I wanted to make a respawn button for a dummy, it will only work if the dummy no longer exists or is destroyed. -
What is the issue? Include screenshots / videos if possible!
Even if the dummy is killed it still think it exists. I have also used a script that destroys the dummy when killed, this could also might be the problem.
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I had problems with the destroy script which it keeps running/printing even if it was destroyed or disabled by itself. But I “solved” it by changing it to this:
local Humanoid = script.Parent
-- This is a server script
while wait(1) do
if Humanoid.Health < 0 or Humanoid.Health == 0 then
Humanoid.Parent:Destroy()
end
end
I tried searching “Script can still find part even destroyed” but it will show up results about why a script is still running even if it was destroyed. If I still haven’t gotten a solution I will have to relay on a car regen button I guess.
And here’s the respawn script:
local Prompt = script.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Dummy = workspace:FindFirstChild("Dummy1")
-- This is also a server script
Prompt.Triggered:Connect(function()
if not Dummy then
local ClonedDummy = ReplicatedStorage.Dummy1:Clone()
ClonedDummy.Parent = workspace
ClonedDummy = Dummy
Prompt.Parent.BrickColor = BrickColor.Black()
Prompt.ActionText = "Done!"
wait(1)
Prompt.ActionText = "Respawn Dummy1"
Prompt.Parent.Color = Color3.new(0.419608, 0.196078, 0.486275)
else
Prompt.ActionText = "Dummy exists, won't respawn"
wait(5)
Prompt.ActionText = "Respawn Dummy1"
end
end)