I am trying to make some power gloves and they have 2 guns that move and i am trying to fix the animation. the first time i open the gloves they work fine but second time there is a small movement that i dont want
Priorities for animations
animation idle - action2
animation in idle-action2
animation -action1
animation in-action1
animations that play during the first and second opening, during the closing of animationinidle and animationidle (2 for each opening)
Script in local script in starter character scripts
local state = false
local moving = false
local UserInputService = game:GetService("UserInputService")
local RS = game:GetService("ReplicatedStorage")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.E then
if state == false and moving == false then
moving = true
state = true
RS.AnimationStop:FireServer("AnimationInIdle")
RS.Animation:FireServer("Animation")
wait(1)
RS.Animation:FireServer("AnimationIdle")
moving = false
else if state == true and moving == false then
moving = true
state = false
RS.Animation:FireServer("AnimationIn")
wait(1)
RS.AnimationStop:FireServer("AnimationIdle")
RS.Animation:FireServer("AnimationInIdle")
moving = false
end
end
end
end
end)
script in script in server script service containing remotes
local remote = Instance.new("RemoteEvent")
remote.Name = "Animation"
remote.Parent = game.ReplicatedStorage
local remote2 = Instance.new("RemoteEvent")
remote2.Name = "AnimationStop"
remote2.Parent = game.ReplicatedStorage
remote.OnServerEvent:Connect(function(player, info)
local hum = player.Character.Humanoid
local anim = hum:LoadAnimation(script:FindFirstChild(info))
--print(anim.Name.."play")
anim:Play()
anim:AdjustSpeed(1)
end)
remote2.OnServerEvent:Connect(function(player, info)
local hum = player.Character.Humanoid
local anim = hum:LoadAnimation(script:FindFirstChild(info))
local animator = hum:FindFirstChildOfClass("Animator")
for i,v in pairs(animator:GetPlayingAnimationTracks()) do
if v.Name == info then
v:Stop()
end
end
print(player.Character.Humanoid:GetPlayingAnimationTracks())
end)