Script for pet system makes the pet fall when pet is equipped

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Make model follow player
  2. What is the issue? Include screenshots / videos if possible!
    make model not fall
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    anchoring the models but it doesn’t really work? Yeah the primary part is welded with the other ones and all are unanchored and no can collide. when i run the function the items pops up for a second but just falls down into the void/ through the floor)
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local function eqqipeditem(player, item)
	local char = player.Character
	if char == nil and item == nil then return end
	if char:FindFirstChild(player.Name .. "'s item") then char[player.Name .. "'s item"]:Destoy() end
	item.Name = player.Name.. "'s item"
	
	item:SetPrimaryPartCFrame(char.HumanoidRootPart.CFrame)
	local ModelSize = item.PrimaryPart.Size
	
	local Attchhar = Instance.new("Attachment")
	Attchhar.Visible = false
	Attchhar.Parent = char.HumanoidRootPart
	Attchhar.Position = Vector3.new(1, 1, 0) + ModelSize
	
	local attchpet = Instance.new("Attachment")
	attchpet.Visible = false
	attchpet.Parent = item.PrimaryPart
	
	local allpos = Instance.new("AlignPosition")
	allpos.MaxForce = 25000
	allpos.Attachment0 = attchpet
	allpos.Attachment1 = Attchhar
	allpos.Responsiveness = 25
	allpos.Parent = item
	
	item.Parent = char
	
	print("should work") --smh why print if no work 

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

Try adding a bodyforce to the pet. Make the force

BodyForce.Force = Vector3.New(0, Pet.Mass * workspace.gravity, 0)

didnt work it just seemed to fall a little slower

I fixed it all i had to do was add a clone!

edit: nvm its not working again

edit 2; it only works when nothing is welded to the part