I have this script for a sword. Though it doesn’t work and most of the top part of the script is underlined in red and the last end is also. Not sure whats wrong.
local tool = script.Parent
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild(“Humanoid”)
local InputService = game:GetService(“UserInputService”)
local InputType = Enum.UserInputType
local animation = nil
local slashAnimation = nil
tool.Equipped:Connect(function()
animation = Instance.new(“Animation”)
animation.AnimationId = “rbxassetid://"7132227504”
slashAnimation = humanoid:LoadAnimation(animation)
end)
tool.Unequipped:Connect(function()
animation:Destroy()
slashAnimation = nil
end)
local debounce = false
InputService.InputBegan:Connect(function(input, processed)
if input.UserInputType == InputType.MouseButton1 and slashAnimation and not processed then
if debounce == false then
debounce = true
slashAnimation:Play()
local Connection
local tool = script.Parent
local function onTouch(partOther)
local humanOther = partOther.Parent:FindFirstChild("Humanoid")
if not humanOther then return end
if humanOther.Parent == tool then return end
humanOther:TakeDamage(35)
if humanOther.Health <= 0 then
player.leaderstats.Souls.Value = player.leaderstats.Souls.Value + 1
humanOther.Parent:Destroy()
end
end
Connection = tool:WaitForChild("Handle").Touched:Connect(onTouch)
slashAnimation.Stopped:Wait()
debounce = false
Connection:Disconnect()
wait(.2)
debounce = false
end
end