Hello there! I got a script which opens a gui which did not had a debounce.
The debounce works now tho.
Unfornatuely the important part of the script is not working correctly now.
Sometimes it works for the first time and then it completely breaks and sometimes it does not works at all!
I couldn’t find any solutions on the devforum!
The script used to work when the script was in Starter Gui. Now it is in a gui giver script with a ontouch function.
It would be great if someone could explain me why it is not working and help me!
Thanks for reading!
Script in the drink buttons:
local p = game.Players.LocalPlayer
script.Parent.MouseButton1Click:Connect(function()
wait(3.2)
local tool = script.Sevenup:Clone()
tool.Parent = p.Backpack
p.Backpack.Cup:destroy()
end)
script.Parent.MouseButton1Click:Connect(function()
wait(0.1)
script.Parent.Parent.Visible = false
script.Parent.Parent.Parent.PreparingGui.Timer.Text = 3
wait(1)
script.Parent.Parent.Parent.PreparingGui.Timer.Text = 2
wait(1)
script.Parent.Parent.Parent.PreparingGui.Timer.Text = 1
wait(1)
script.Parent.Parent.Parent.PreparingGui.Timer.Text = 0
wait(0.3)
script.Parent.Parent.Parent.PreparingGui.Visible = false
script.Parent.Parent.Parent:destroy()
end)
Script which opens the gui:
local buttonPressed = false
local gui = script.DrinkGui
function onTouched(p)
if not buttonPressed then
buttonPressed = true
if p and p.Parent and game.Players:FindFirstChild(p.Parent.Name) ~= nil then
local player = game.Players:FindFirstChild(p.Parent.Name)
if player.PlayerGui:FindFirstChild("ShopGui") == nil then
local newgui = gui:Clone()
newgui.Parent = player.PlayerGui
wait(2)
buttonPressed = false
end
end
end
end
script.Parent.Touched:Connect(onTouched)